CTO
Zequt Inc.
Run the technical side of my own company. Also handle the design and sales side.
01 — About
I'm a developer who treats interfaces as instruments — every line, every transition tuned until the surface disappears and only intent remains.
I work at the seam where motion, type, and 3D meet. The best interfaces don't feel built; they feel inevitable.
Currently building portfolios, design systems, and the occasional generative experiment. Open to collaboration that demands craftsmanship over speed.
02 — Roles
CTO
Run the technical side of my own company. Also handle the design and sales side.
Engineer
Semiconductor fab software, space content, event ops, tech research.
Founder & manager
Running a 500+ member community. Currently in its 4th year.
Advisor
Advisor of the community focused on 3D map-making and game-making.
Student
CS major, currently in my 3rd year.
Certifications
Language
Score 830 · Jan 2026
Knowledge
2級
Education
リテラシーレベル
03 — Skills
The stack I reach for — including everything that built this page itself. Hover any row to pause it.
Languages
(10)
Web & 3D
(12)
Backend & Data
(09)
Creative & Tools
(08)
04 — Projects
Selected work orbits the cat. Scroll to spin, click a card to flip.
01
Semiconductor Fab 3D Monitoring
Real-time 3D HMI for a semiconductor fab line
3D / HMI engineer
Semiconductor Fab 3D Monitoring
Built a Unity-based 3D dashboard that mirrors a semiconductor wafer fab in real time, letting operators monitor overhead transport from anywhere on site.
02
Semiconductor Fab OHT Routing
Delivery sim & algorithm tuning for fab OHT vehicles
Simulation & optimization engineer
Semiconductor Fab OHT Routing
Designed a Python simulation for overhead-hoist-transport routing inside a semiconductor wafer fab and benchmarked optimization heuristics for throughput.
03
omniDev
Develop anywhere, anytime, any repository
Solo dev
2026
omniDev
An experimental dev environment that lets you jump into any of your repositories with a single command, regardless of machine or location.
04
HidingGunPvP
3D multiplayer hide-and-seek shooter on Krunker
Solo dev
HidingGunPvP
A novel take on hide-and-seek: hiders quietly farm points while staying out of sight, and can fight back to take down the seeker. Built as a custom 3D multiplayer game on the Krunker platform.
05
KrunkerToWaveFront
Remastered .krk → .obj mesh converter
Solo dev
2023
KrunkerToWaveFront
A bug-fixed remaster of a tool that converts Krunker map data into Wavefront OBJ meshes, opening the format up to standard 3D tooling.
06
MyPortfolio
This site — orbiting cards, R3F, anime.js
Solo dev
2026
MyPortfolio
The page you are scrolling. Built around a 3D cat orbit, kinetic typography, Lenis-driven smooth scroll, and a Next.js + R3F stack.